Build the fleet. Read the run. Break the sector.
Source-backed guides for the decisions that actually cost runs: faction engines, squadron counters, Relic synergies, Extractor economy and Starmap pressure.

Beginner’s Guide
→Learn the run loop, counters, economy priorities and the first mistakes that burn a run.

Factions
→Cobalt shields and Energy vs. Slaraash Acid, drones and sustain engines.

Ships & Counters
→Scout, Rail Cannon, Tank and squadron role matchups from tutorial evidence.

Relics & Builds
→Deathslug, Snowglobe, Inversion and the synergies worth building around.

Starmap & Boss
→Route around rewards without feeding the boss research clock for free.
◀ Latest Updates
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Launch timing, demo access and what to re-check on day one.

Extractor limits changed, and mission rewards now surface on the map.

About 30% were improved or reworked before Early Access.
◉ Game Overview
Fleetbreakers compresses RTS fleet control into repeatable roguelite runs. You draft squadrons, build stations, invest in economy, choose route nodes and race a boss research clock that gets stronger as you explore.
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Faction fit matrix
Choose the engine, not a “best faction”
This matrix summarizes current official faction mechanics. It does not claim a universal tier order; balance is still changing before and through Early Access.